Friday, 22 July 2011

Persdita V McMourning Battle report


Battle report: Perdita v Mc Mourning

Leeds Wargaming centre (Gin Distillery gaming board)

The shotgun wedding had been one of the best the Ortega clan had ever seen.  No one quite remembers who's idea it was to raid McMourning’s Moonshine factory for supplies, but all agreed it hadn’t gone quite to plan.

The Ortega’s had been staking out the distillery for over a week.  The Guild had suspicions that the still was being used for more sinister reasons other than those given by Mcmourning who claimed the alcohol was purely for research of a ‘medical nature’.  The Ortega’s had failed to gather any evidence to the contrary.  

While stealing some moonshine for the party why not snoop around for some evidence while they were at it.

Perdita led the motley crew of would be booze thieves come drunk detectives through the streets of Malifaux in the hope no one noticed she could barely walk in a straight line.  She was closely followed by Brutus Ortega the Groom aka the executioner, who would hopefully be able to carry too barrels of booze back to the party.  Nino was tasked to keep an eye out for trouble.  The Death Marshall to stuff as much booze in his coffin as he could fit and the three witchling stalkers were there because they new the dirtiest songs.  The Governer’s proxy was the smallest of the crew and would sneak down the delivery shaft and let everybody in from the inside.

“... and I said if you like the bend in my sword getta load of this!”  

“ and what did she say?”  


“Well she had a bigger one than I did!

“shh you three.  I thought I heard something.”



Mc Mourning knew that while the Ortega’s were busy at one of their blasted shotgun weddings he had a clear night to add the final ingredient and get it out of the still and back to his lab.

However, it wasn’t long before one of the dogs raised the alarm of the intruders.





Perdita
Nino
The Excecutioner
3 Witchling Stalkers
1 Death Marshall
Governer’s Proxy

Strategy: Slaughter
Schemes: Kill Protege (Bette Noir) and Hold Out

McMourning
Bette Noir
3 Dogs
2 Necro Punk
Mourg Assistant
Chiquawa

Strategy: Claim jump
Schemes: Kill protege (Executioner) and Hold Out

My Plan

Have a firing line headed up by Nino shooting anyone who attempted to get the claim jump while preventing anyone from making a break for my deployment.

The executioner would take out anyone who got close.

Perdita been the fastest would help out until turn 5 and then make a break for the enemy deployment zone.


Turn 1

I won the initiative.  i would leave Nino and Perdita to activate last in the hope someone would be out in the open to shoot.

Mark began by moving his dogs and necro punks towards the claim jump.

McMourning had ordered them to protect the final ingredient.

Nino although cross eyed began by killing one dog and wounding another.

Perdita dropped her control hand down a grate and had to use hero’s gamble and added two high crows to her hand.  I would keep these for any headshots from nino (if he could see), instant kill from the executioner or a pine box from the death marshall (this would get me no points for slaughter but would be a giggle).

Turn 2

Nino wounds a necro punk and another dog.  nino decided from now on he will always have a drink before he goes shooting.

Two witchling stalkers kill the wounded necro punk.  They later invent a joke about a punk who liked to jump on bendy swords (its very rude).

The death marshall kills the other dog and sticks a barrel of booze in his coffin.

A necro punk charges the death marshall but fails to wound him.  He was distracted by seeing the contents of a kleptomaniac’s hidey hole.  (the witchling stalkers thought his hidey hole was very funny and made up a song about it.)

The executioner moves up to support the death Marshall but is charged by a mc Mouning and a dog.  He is taken down to 6 wounds and drops a barrel on his toes.

Perdita gathers her wits wounds the assistant who was protecting the final ingredient.


Turn 3

The executioner tries to kill Mcmourning but fails to kill him but Mark burns a lot of soulstones and cards to save him.  hopefully I can obey the executioner or Nino to get an instant kill.

McMourning Kills the Executioner.  The bride will be upset! She was looking forward to a shot of McMournings strong stuff.  The witchlling stalkers thought this too was very funny. “ I would like to give her a shot of strong stuff, eh! eh! you get it?  Snigger snigger.

I choose the dog in the hope to kill it with my slow to die move and get all my wounds back, however, I failed to realise the dog had hard to kill.  the executioner dies.

Perdita companions with Nino and kills the assistant.

Nino who is having the game of his life thanks to the powers of the sauce, takes his revenge by killing McMourning with a red joker on the damage flip followed by a moderate.

Mark Then calls it a day.

I win 6 points to 2.

Need to check the rules on Kill Protoge on a mini that never appears on the board.

Perdita drags the remaining crew back to the wedding with as much booze as they can carry.  The Guild Csi Geeks (if they were still conscious) at the party will be keen to take a look at the final ingredients she managed to sneak out of the factory before McMournings booby traps had blown the place up.

“he he! she said Booby, I know a song about Boobies!”


Monday, 11 July 2011

Dead Lady Justice crew

Wow wee, take a look at this!

I love these miniatures.


Friday, 8 July 2011

AWOL

Here is the reason all things soul miner have been a little quiet recently.

I have been painting the amazing Auscon Dorothy for the CMON competition.

http://www.coolminiornot.com/282047



I now reaise that my colour choices were poor.  io have chosen too many colours and mixed my warm and cold pallets too closely.

I also think that the yellow plate road, althoug in with the fluff of the wizard of OZ/steampunk, distracts from the mini.

Anyway im still proud of it and hope you like it.

Im now working on my entry to the iron owl at leed wargaming centre so things maybe a little quiet again, i paint really slowly!

Sunday, 19 June 2011

The nightmare that is the Dreamer.

Played a Leeds league match against mythicfox on Wednesday and faced his Dreamer crew.

This is the first time I have faced the Dreamer.

We drew shared claim jump.

Mythicfox if I remember correctly had 2 day dreams a stitched together 2 sorrows a teddy and a insidious madness.   I think!

I took all the Ortega box plus two deathmarshalls and the enslaved nephlin.

The first 3 turns very little happened as the dreamer prepared his crew for burial and I took up position ready to be pounced upon and also ready to take the claim jump.

I had taken frame for murder as I'm trying to perfect this scheme. I have had good sucess in announced.  This time I announced papa loco and opened him forward to cause trouble. I also took kill protege on the teddy hoping Nino could repeat his sucess against Pandora the previous week.

Papa loco soon got picked off by a minion losing me that scheme. 

Mythicfox had taken breakthrough and kill protege on Nino.

Nino attracted a lot of attention early and I had to bury him with pinebox from one of the death marshals.

By thus point I was starting to grow tired of Lord chompy bits jumping in and out taking chunks out of me.

After exclaiming "i don't know what to do!" Mythic fox advised do the unexpected.  Do instead of waiting to be pounced on I sent Santiago and Francisco after the two day dreams.

Santiago caused some distraction but soon became food for LCB.  I think Francisco managed to kill the other day dream.

Next all hell broke loose and the Dreamer dropped his crew right on me with all their horribleness up.

Teddy kills and flings the tattered remains of a death Marshall across the board releasing Nino from his pinebox.

In revenge perdita and Nino companion and go to town on the teddy. Perdita spell breaks the poison off Nino and then takes a couple if shots at teddy.  Mythic fox has to burn a few cards to save him.

Nino activates with just one wound left shoots the teddy with a headshot.  With no cards left mythicfox can't save him. I had been saving those cards all game.  I get 2 vp.

The end of the game is in sight. We both start eyeing up the available points.

Mythicfox soon kills Nino to get his kill protege and revenge for teddy.

He then sends a insidious madness into my deployment.

Do I protect my deployment or go for the claim jump?

I decide all available crew us needed to win the claim.  I'm out numbering the dreamer as the stitched together died ( I can't remember how).

LCB makes an appearance and goes to town on my crew.

If I can survive this I can draw 4-4 as I'm currently out numbering LCB.

Oh! LCB rips Francisco and the remaining Death Marshall limb from limb leaving perdita out numbered and me looking the game.

Perdita 2 dreamer 6.



Sunday, 12 June 2011

My first battle against Pandora

Faced Mike (aka Malifauxnoob ) today and his Pandora crew.  I believe it was also the first time Mike had faced the Ortegas all together.

Apologies mike if I get any of this wrong.

We drew shared claim jump.  I chose frame for murder (papa loco) this time I announced it in the hope this would make Mike go out of his way to avoid Loco.  I also chose grudge and with some friendly advice from mike I chose teddy instead of the stitched together.  Stitched together can sacrifice himself as his slow to die action.

Mike chose steal relic (or deliver message, I can't remember).  In fact it would be funny if it was deliver message because I posted two letters for him after the club.  he also chose holdout.

My plan was for papa loco to rush forward and cause as much havoc and draw attention away from the claim jump.  Meanwhile Nino would cover everybody from atop of a small ruin.  The enslaved nephlim and Perdita would obey Loco where ever possible.  Santiago and Francisco had the left flank while the two death marshalls had the right.  The claim was a marker in a room in the centre of the table.  My side of the room had three windows that Perdita would shoot through to make the claim jump a killing zone.

TURN 1

Francisco double walks into cover behind a wall on the left flank.  Santiago and Perdita take position at the windows to cover the claim jump.  Both death marshalls move up the right flank.  Papa loco is made to flee by Pandora.  When he activates all he can do is throw a stick of dynamite but misses.

Pandora gets a little too close for comfort and Nino gets off a shot at her with trigger happy trigger.  Pandora passes the damage to the sorrow.  This then causes confusion for the trigger happy as pandora was the defender however, the sorrow was damaged.  With a help of James the in house henchman we decided that the sorrow could be targeted by trigger happy.  Nino obliges and kills the sorrow.

TURN 2

I win initiative and get two high crow cards in my hand.  Could I get away with a Pandora headshot?  They were certainly worth holding onto.

Papa loco walks towards Pandora and casts take me with you which was a big mistake not only did this kill papa loco loosing me frame for murder I didn't cheat it high enough and Pandora Candy and the stitched together all escape unharmed.  However, pandora burned cards and soul stones to do this, so not a complete waste.   Santiago walks round a corner and comes face to face with a cute little girl.  Luckily Candy had already cast a spell so he shoots her causing a few wounds.  I think the enslaved Nephlim fails to obey santiago to finish the job.

The two Deathmarshalls continue there mission up the right flank.  One of which is attacked and wounded by baby kade. 

Insidious madness rushes forward to protect Candy.  Santiago charges candy and kills her.

Perdita shoots and kills the stitched together.

Turn 3

I cant quite remember how this turn goes.  But it was something like this.



Baby Kade kills a death marshall and then stabs Santiago in the back.  Insidious madness kills the other Deathmarshall.

I think Pandora kills Francisco and ends her activation in the room containing the claim.

Perdita shoots at pandora through the window and almosts kills her.  Pandora now has no soul stones or fate cards.  Nino casts in my sights, shoots pandora and kills her.  For his second action point he gets a headshot on the teddy and kills him.  I had been saving the 13 crow for pandora and couldn't resist taking out teddy this way.

However, this was another mistake as I had not read grudge properly.  teddy had to be killed by a melee strike! Another 2 vp down the drain.

Santiago hits baby kade with his knife and gets the red joker on damage and another severe killing baby kade.

I think he then shoots and kills the insidious madness (this may have happened in turn 4)

The stitched together kills Francisco before he dies.

TURN 4

With no one left Perdita takes the enemy deployment and Santiago takes the claim jump.




Im sure the above is not correct.  It will be intereting to see how Mike remembers the game.

I really need to start taking notes and photos.

A really fun game and I'm pleased with my use of triggers this game.  Very disappointed about my failures with both schemes.

Many thanks Mike

Adam 4vp Mike 0vp

I don't think this will keep me at the top of the leeds league this week.  http://www.leeds-nightowls.co.uk/forums/index.php?topic=2779.0