Sunday 19 June 2011

The nightmare that is the Dreamer.

Played a Leeds league match against mythicfox on Wednesday and faced his Dreamer crew.

This is the first time I have faced the Dreamer.

We drew shared claim jump.

Mythicfox if I remember correctly had 2 day dreams a stitched together 2 sorrows a teddy and a insidious madness.   I think!

I took all the Ortega box plus two deathmarshalls and the enslaved nephlin.

The first 3 turns very little happened as the dreamer prepared his crew for burial and I took up position ready to be pounced upon and also ready to take the claim jump.

I had taken frame for murder as I'm trying to perfect this scheme. I have had good sucess in announced.  This time I announced papa loco and opened him forward to cause trouble. I also took kill protege on the teddy hoping Nino could repeat his sucess against Pandora the previous week.

Papa loco soon got picked off by a minion losing me that scheme. 

Mythicfox had taken breakthrough and kill protege on Nino.

Nino attracted a lot of attention early and I had to bury him with pinebox from one of the death marshals.

By thus point I was starting to grow tired of Lord chompy bits jumping in and out taking chunks out of me.

After exclaiming "i don't know what to do!" Mythic fox advised do the unexpected.  Do instead of waiting to be pounced on I sent Santiago and Francisco after the two day dreams.

Santiago caused some distraction but soon became food for LCB.  I think Francisco managed to kill the other day dream.

Next all hell broke loose and the Dreamer dropped his crew right on me with all their horribleness up.

Teddy kills and flings the tattered remains of a death Marshall across the board releasing Nino from his pinebox.

In revenge perdita and Nino companion and go to town on the teddy. Perdita spell breaks the poison off Nino and then takes a couple if shots at teddy.  Mythic fox has to burn a few cards to save him.

Nino activates with just one wound left shoots the teddy with a headshot.  With no cards left mythicfox can't save him. I had been saving those cards all game.  I get 2 vp.

The end of the game is in sight. We both start eyeing up the available points.

Mythicfox soon kills Nino to get his kill protege and revenge for teddy.

He then sends a insidious madness into my deployment.

Do I protect my deployment or go for the claim jump?

I decide all available crew us needed to win the claim.  I'm out numbering the dreamer as the stitched together died ( I can't remember how).

LCB makes an appearance and goes to town on my crew.

If I can survive this I can draw 4-4 as I'm currently out numbering LCB.

Oh! LCB rips Francisco and the remaining Death Marshall limb from limb leaving perdita out numbered and me looking the game.

Perdita 2 dreamer 6.



Sunday 12 June 2011

My first battle against Pandora

Faced Mike (aka Malifauxnoob ) today and his Pandora crew.  I believe it was also the first time Mike had faced the Ortegas all together.

Apologies mike if I get any of this wrong.

We drew shared claim jump.  I chose frame for murder (papa loco) this time I announced it in the hope this would make Mike go out of his way to avoid Loco.  I also chose grudge and with some friendly advice from mike I chose teddy instead of the stitched together.  Stitched together can sacrifice himself as his slow to die action.

Mike chose steal relic (or deliver message, I can't remember).  In fact it would be funny if it was deliver message because I posted two letters for him after the club.  he also chose holdout.

My plan was for papa loco to rush forward and cause as much havoc and draw attention away from the claim jump.  Meanwhile Nino would cover everybody from atop of a small ruin.  The enslaved nephlim and Perdita would obey Loco where ever possible.  Santiago and Francisco had the left flank while the two death marshalls had the right.  The claim was a marker in a room in the centre of the table.  My side of the room had three windows that Perdita would shoot through to make the claim jump a killing zone.

TURN 1

Francisco double walks into cover behind a wall on the left flank.  Santiago and Perdita take position at the windows to cover the claim jump.  Both death marshalls move up the right flank.  Papa loco is made to flee by Pandora.  When he activates all he can do is throw a stick of dynamite but misses.

Pandora gets a little too close for comfort and Nino gets off a shot at her with trigger happy trigger.  Pandora passes the damage to the sorrow.  This then causes confusion for the trigger happy as pandora was the defender however, the sorrow was damaged.  With a help of James the in house henchman we decided that the sorrow could be targeted by trigger happy.  Nino obliges and kills the sorrow.

TURN 2

I win initiative and get two high crow cards in my hand.  Could I get away with a Pandora headshot?  They were certainly worth holding onto.

Papa loco walks towards Pandora and casts take me with you which was a big mistake not only did this kill papa loco loosing me frame for murder I didn't cheat it high enough and Pandora Candy and the stitched together all escape unharmed.  However, pandora burned cards and soul stones to do this, so not a complete waste.   Santiago walks round a corner and comes face to face with a cute little girl.  Luckily Candy had already cast a spell so he shoots her causing a few wounds.  I think the enslaved Nephlim fails to obey santiago to finish the job.

The two Deathmarshalls continue there mission up the right flank.  One of which is attacked and wounded by baby kade. 

Insidious madness rushes forward to protect Candy.  Santiago charges candy and kills her.

Perdita shoots and kills the stitched together.

Turn 3

I cant quite remember how this turn goes.  But it was something like this.



Baby Kade kills a death marshall and then stabs Santiago in the back.  Insidious madness kills the other Deathmarshall.

I think Pandora kills Francisco and ends her activation in the room containing the claim.

Perdita shoots at pandora through the window and almosts kills her.  Pandora now has no soul stones or fate cards.  Nino casts in my sights, shoots pandora and kills her.  For his second action point he gets a headshot on the teddy and kills him.  I had been saving the 13 crow for pandora and couldn't resist taking out teddy this way.

However, this was another mistake as I had not read grudge properly.  teddy had to be killed by a melee strike! Another 2 vp down the drain.

Santiago hits baby kade with his knife and gets the red joker on damage and another severe killing baby kade.

I think he then shoots and kills the insidious madness (this may have happened in turn 4)

The stitched together kills Francisco before he dies.

TURN 4

With no one left Perdita takes the enemy deployment and Santiago takes the claim jump.




Im sure the above is not correct.  It will be intereting to see how Mike remembers the game.

I really need to start taking notes and photos.

A really fun game and I'm pleased with my use of triggers this game.  Very disappointed about my failures with both schemes.

Many thanks Mike

Adam 4vp Mike 0vp

I don't think this will keep me at the top of the leeds league this week.  http://www.leeds-nightowls.co.uk/forums/index.php?topic=2779.0








Thursday 2 June 2011

Flying start to the Leeds wargames club league.

Last week I played two league games of Malifaux, both 35ss. 1st game was against dean and his seamus crew.  I drew reconoiter and chose breakthroughs and Frame for murder choosing loco.  I obeyed loco forward twice using perdita and her totem and seams quickly took him out in fear of him blowing up in his face. Turn two dean saw red and charged in to kill perdita. However this back fired and perdita killed seagmus .  I killed a couple of other models that turn and Dean called the game. Getting me 8 full points.

I then played Matt and his nicodem crew.  Matt was very helpful and forgave two mistakes I made. No.1 I gave Nino critical strike which killed one of his models (nino doesn't have critical strike).  I also obeyed loco to charge without a Target which you can't do. Sorry Matt.  Matt taught me that lure is very annoying. Before I knew it Nino had walked across the board and had his pants down surrounded by belles.

Eventually I got the upper hand and Matt gave in by turn 4. Again I got the full 8 points.

Last night I played against a Richard ( I think that was his name) and his colette crew.  Although I lost 4-2 I was very pleased with the game. He was
Obviously a very experienced player andx was pulling tricks left right and centre.

Collette was able to get herself out or trouble really easily.  Need to do some research on how to deal with her, I'm thinking instant kills like nino's headshot or the executioner.

Im now on 18 league points out of a maximum of 24.